Boy cheat fantasy final game tactic




















If the beserked unit had KO'ed your unit, it will immediately recieve a red card and be sent to jail. After the second violation of the law, the judge will imprison the unit. The key to imprisoning enemy units is using different law cards that restrict certain actions, but be aware of your consequence and don't forget the laws that are currently in effect.

Note: Good for use in missions to get an easy victory. To make this mission easier go to ezels shop buy the missile card that prevents archers and snipers from attacking then go to the mission and post it up as a law and this will make the mission much easier. Basicly, Ritz only uses the jobs that a Veria does. Firstly, she'll be a Fencer. Then, Elimentalist. Then, she'll make a clan of nothing but Verias.

In the end, you'll have to face her and her Clan To get a Summoner you must get an Elementalist. Then have your Elementalist master 2 moves. After that you should be able to change her job to a Summoner. Then enter a town. To unlock Ezel, the crafty law card maker, choose "Gossip" in the Card Shop.

Then, clear the "Reconciliation" mission. To unlock Cid, Mewt's Dad, as a clan member, clear all missions. Cid is the royal judgemaster of Ivalance. Accept the mission "Prof In Trouble.

On the battlefield, there will be 3 Zombies. There names are the same as the 3 guys in the snowball fight in the real world. When using combos the best way is by having attack combos with more than one person.

When you you use a combo, have the other people in your clan that have combos surround the enemy you are going to attack first. Then attack the enemy and your other combo people will be blinking. Then choose Do it and then you and the other combo people will attack all at once.

The best way to do this is to have the weaker clan members surround the enemy first and using the stronger combo man to start the attack. It is even better to have a gun combo with a Gunner because they do not have to be right next to the enemy to be part of the super combo. Get Ezel in your clan, if you find his level too low as you haven't been using him. Ask him to leave your clan. Then there will be a 'bored' mission, do this if you want to level him up a bit!

The three zombies in the Save The Prof mission are named Lyle, Colin, and Guiness, after the kids who picked on Mewt in the school yard. The names are also the same for ghosts in the Mortal Snow mission, where Ritz joins your party. When you go into a battle or mission and you do not like the laws, reset the game and load your file. Walk around the map until the 'month' changes Sagemoon, Madmoon, etc.

When you go into battle, the laws will be changed. To get the ultimate antilaw card, clear the mission where you kill OGMA. You get an antilaw card that dispels all laws in the battle. Also, there is a mission where Ezel will ask you to get him Amber. You will get another Allmighty law card. Additionally, there is a mission where Ritz asks you for a Blue Flower.

Give it to her and you will get the Allmighty card from Ritz. There are a few intermission sequences that appear after the game is completed, when you do extra missions. For example, one shows Ritz talking to you, Shara, and Babus; and after you do the missions it lets them join your team although Ritz, Shara, and Babus are a lot weaker than when you had to fight them. If a human learns Double Swords then equips two of the same weapon to learn a skill, they will learn it twice as fast.

They will gain AP for each weapon. When selecting a character to send out on a dispatch mission, watch the characters actions carefully. If they sit down or just walk, do not pick them. However, if they jump up and down, select them. You will successfully complete the mission. Note: Watch out for Moogles, as they tend not to be able to complete the missions. At the beginning of the fight, the character you placed first will talk and say something different than Marche would say; even Bangaas talk with the doubles.

At one job you learn certain abilities for that job, such as Marche as a soldier learning First Aid, Provoke, Speedbreak, etc. Then at another job, such as Marche as a Fighter learning the Fighter abilities, you can still use his Soldier abilities.

This is the same for all the other characters such as Montblanc. Montblanc starts out as a Black Mage, and you can change his job. For example, if you change his job to Time Mage, you can still use his Black Mage abilities while also learning and using Time Mage abilities.

When you are moving a long way on the map screen and want to stop somewhere before your destination, press B. You will stop at the next place on the map. For example, from Cyril to Ozmonfeild, when you press B you will go to the next town or place before your destination. Note: This trick requires the Mythril Rod. Then, change him to a Mog Knight. When you are in battle, keep Marche and Montblanc close. When Marche does a combo, Montblanc will help. When you are on the mission where you must rescue the professor, note the names of the enemy zombies.

They are the same names of the bullies from school. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. Here's a really easy way to get experience. Make the character you want to level up a Thief, and make sure he or she learns the skill Steel EXP as soon as you can. Couple your Thief in battle with a character who knows Slow or Stop. Allow an enemy to engage you and attack you, and then have the other character cast Slow or preferably Stop on the character.

Then, steal experience! Have whichever character you want to level-up change into the Thief class. Also, make sure they have the skill "Steal Exp. Stand by the enemy, letting him hit you, while the rest of your team passes their turns. As the enemy hits you, that enemy will gain experience. Let them gather some experience, then use your skill to steal it. You'll gain a random amount each time, but the higher the level of the enemy, the more you should get. If you're interested in getting two high level Moogles early in the game or any time , make two of them become Jugglers of equal levels.

Also, make sure they both know the move "Smile" before going into battle with them. When it comes to their turns in battle, use Smile on the other Moogle Juggler, giving it the next turn. Then, go back and forth over and over again with this, as each turn it will net them 10 experience points. Enemies will never get a turn until you decide not to use Smile. This proves to be a great way to level up. Healing abilities can be used when characters already have full health.

If a unit uses a Potion on itself it gains 10 experience points. Stock up on Potions and then enter a battle.



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